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Thread Statistics | Show CCP posts - 1 post(s) |

guigui lechat
the no fock given
2
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Posted - 2016.12.15 15:29:13 -
[1] - Quote
Imalia Bloodlines wrote:I came here to see if there is a solution for succubus and you guys are already discussing it xD
I wanted to know if its possible to do it without faction web and something other then daredevil. I am doing it in non faction dd and I die once in 5-6 times, whenever it outruns me and my web to 13+km.
Wonder if I could reduce that without outfitting blinged faction web. ANy ideas? I think nothing is as efficient as the daredevil with coreli a-type and fed web. My mission notes for sansha burner are : - OL gun, EM hardener, AB - KaR 1000, activate hardeners and AB. @3000 shoot and un-OH AB. Your hardener needs to be OH or you may not rep through. |

guigui lechat
the no fock given
5
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Posted - 2017.01.13 10:35:15 -
[2] - Quote
Althalus Stenory wrote:Ploing wrote:Althalus Stenory wrote:It looks like the jaguar burner team is able to hit you at >20km: I was orbiting @24km and got hit once ( http://imgur.com/a/aMwGN ) A corpmate once lost his garmur to the jaguar too while orbiting at 30km with an ECM garmur. Did this already happened to someone else ? yes it-¦s a known fact but at 30 they never hit before. ok. Another thing that I believe is weird, it's that it was a wrecking shot lol Quote:19:23:27Combat1386 from Burner Jaguar - Wrecks
your chance to hit decrease as your target goes into your fallooff.
once you reach optimal+2.5falloff you have less than 1% chance to hit, BUT this hit is a wrecking with 300% dmg
So basically you are kittinga rat with a long offset, you have a very small chance to get hit but if he hits you, he crits for 300% damage. |

guigui lechat
the no fock given
6
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Posted - 2017.01.23 01:19:31 -
[3] - Quote
I tried this fit, with faction gyro and energized thermal. I had 90% th/em res, while needing only 86% to tank it.
tank was definitely fine, I reach 41% capa after 4 clips. As you guesed GǪ I could not break his armor, with a khanid (60) stasis.I guess I should use a tracking enhancer then. also I had a anti-thermal armor II that I could swap for something else. I tried orbit, KaR 100 km, aligning to station, full stop.I can easily ( 5 cap boosters) kill it with the faction previous fit, I don't get it. |

guigui lechat
the no fock given
7
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Posted - 2017.01.23 11:29:45 -
[4] - Quote
I used this :
Quote:[Wolf, guigui lechat's Wolf] Corpum A-Type Energized Thermal Membrane Republic Fleet Gyrostabilizer Coreli A-Type Small Armor Repairer Republic Fleet Gyrostabilizer Thukker Micro Auxiliary Power Core
Federation Navy Stasis Webifier 'Censer' Medium Cap Battery
200mm AutoCannon II 200mm AutoCannon II Rocket Launcher II 200mm AutoCannon II 200mm AutoCannon II
Small Capacitor Control Circuit II Small Anti-Thermal Pump II
Republic Fleet Fusion S x4760 Caldari Navy Nova Rocket x1850
I tried again end killed it with 50% capa remaining and 22 shells. Don't get what changed ?? Maybe I was too tired. |

guigui lechat
the no fock given
7
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Posted - 2017.01.23 14:16:48 -
[5] - Quote
I didn't notice. I thought it was the build becaue it's a new one, but actually today after DT it was fine. And I had an alt in a griffin to get me out of the burner's grasp |

guigui lechat
the no fock given
7
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Posted - 2017.01.31 09:05:51 -
[6] - Quote
then you should try the serpentis in a hawk. |

guigui lechat
the no fock given
7
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Posted - 2017.01.31 09:34:29 -
[7] - Quote
BTW I have a question : I am often getting hurt by the TALOS team (serpentis) while orbiting the first one@60000.
Should I drop the overload injector for a nanofiber ? I alreay lost one vaga and reached several times the hull. My fit is capstable (with mwdn on),
Quote:Destroyed items:
Damage Control II Gist X-Type Large Shield Booster 425mm AutoCannon II 425mm AutoCannon II Pith X-Type Kinetic Deflection Field Overdrive Injector System II Medium Ancillary Current Router II Gyrostabilizer II 425mm AutoCannon II Corelum C-Type 50MN Microwarpdrive Medium Anti-Thermal Screen Reinforcer II Thukker Large Cap Battery Hail M, Qty: 105
Dropped items:
Hail M, Qty: 105 Gyrostabilizer II Hail M, Qty: 105 Hail M, Qty: 105 Hail M, Qty: 105 425mm AutoCannon II Gyrostabilizer II Hail M, Qty: 2239 (Cargo) 425mm AutoCannon II
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guigui lechat
the no fock given
7
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Posted - 2017.01.31 10:48:10 -
[8] - Quote
The issue is not to close the gap, but when orbiting . I start orbiting at 60, stop my MWD @30km and lock/launch drones, BUT when I reach the talos and start orbiting it I take high damage. I need to manually spiral out anbd dock/go to cita to repair. |

guigui lechat
the no fock given
7
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Posted - 2017.02.01 16:45:38 -
[9] - Quote
Do you have an idea of the time to kill with this fit ? The sansha seems rather easy to me, just OL AB, kar on arrival, catch him with web, then burn it down. sometime one cap boost, sometimes two. I OL one hardener to reduce cap consumption, so maybe it actually is quite demanding, but never lost a ship (while I lost two to guristas and one to angel burners) |

guigui lechat
the no fock given
7
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Posted - 2017.02.01 21:36:08 -
[10] - Quote
I +1 on this.
Actually I feel like, when I deactivate mwd from too close, I kinda slingshot the talos (like I reach 7km instead of the 6) and my ship makes a full stop to turn. This is, even when deactivating my mwd at 27 (which should be enough) that is why I asked if I should use a nanofiber to avoid this weird behaviour.
Also the last runs I had no issue, but I target the below of the burner(at angle) and only press orbit at 10 to avoid CCP stupid "let's orbit in a horizontal plan".
I also ran in a strange situation, where the three burners had started attacking my drones, so I said KaR 1500 on the first, then all of a sudden the three burners decide to switch target and attack me. Since I was worried I quickly corrected the situation, but just saying : this can happen too. And no, no drone had died.
Basically this mission is.. the most interesting one, I think. Really need to consider trajector and situation awareness (mines) |
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guigui lechat
the no fock given
7
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Posted - 2017.02.09 14:46:03 -
[11] - Quote
can you add a tractor beam in the highs ? |

guigui lechat
the no fock given
10
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Posted - 2017.02.19 11:46:48 -
[12] - Quote
Anize told me he often skips this missions as it not only gives less reward(bugged ?) but also relies on random AI behavior. |

guigui lechat
the no fock given
17
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Posted - 2017.03.28 07:47:27 -
[13] - Quote
about the team burners, and the kitting garmur : it looks like even if I orbit the jaguar @26km and my missile range says 24, I still hit him well. So I remove the missile range script of one guidance. This way I deal a little bit more DPs to logis. I use mjolnir jav on the jaguar RR thoug.
I do this for all burners now and it seems to improve my damage a little bit. |

guigui lechat
the no fock given
17
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Posted - 2017.03.28 08:17:34 -
[14] - Quote
actually no damage difference with/without activating the second (non-scripted) missile guidance vs the enyo and its repers. |

guigui lechat
the no fock given
17
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Posted - 2017.03.28 10:56:59 -
[15] - Quote
It's me again.
Every time I kill a burner I copypaste the loot(s) in my notes.
I made a program to parse it and get the Jita BO value of each drop.
here is the result, ordered by average loot value decreasing , in the form group : averageBO : number
https://pastebin.com/srnz57TK
the first line base-serpentis-0.9 : 9,78 : 4 means I killed 4 base serpentis in .9 security, and the average BO value was 9.78M.
I grouped the burners by type, faction, security status, and combinations (eg base-serpentis-0.8 means base talos in sec 0.8).
eg burner : 0,66 : 182 means I killed a whole 182 burners for a 0.66 BO average maybe I should not take the BO value ?
(I incidentaly learnt eve-central does not accept request of more than 2048 caracters) |

guigui lechat
the no fock given
18
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Posted - 2017.03.28 16:13:02 -
[16] - Quote
I started it precisely for this reason : I noticed a drop in the burners' loot around january. Since I can't affirm something without having a minimum of facts, I started keeping records and now that I have acces to SDE and evecentral I can process those records.
Of course it does not mean anything about data before I started recording. |

guigui lechat
the no fock given
19
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Posted - 2017.03.28 16:47:45 -
[17] - Quote
I still need to understand how the SDE actually works, but yeah the next step is to count the number of non-ammo faction drops.
However, on 182 runs this is too small of a number, I need to get moar data (and moar LP !! ) |

guigui lechat
the no fock given
19
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Posted - 2017.03.29 11:01:51 -
[18] - Quote
Chainsaw Plankton wrote:I start with 2 dda 1bcu, and when I'm on reload swap to 3dda. yay mobile depots! smartboy ! |

guigui lechat
the no fock given
19
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Posted - 2017.03.29 22:04:33 -
[19] - Quote
BTW can we reload the rapid light in 0s with the mobile depot ?
I rework my statistics presentations, it is now in 4 tables : - looted faction - categories to number of drops - average cost - %faction drop for categories with 10+ entries.
here is the result : https://pastebin.com/kzExw2Yr |

guigui lechat
the no fock given
24
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Posted - 2017.03.31 15:31:57 -
[20] - Quote
ok, made my weekly burner loot graph by type : http://imgur.com/a/HSIkl
by typ-race : http://imgur.com/a/3Nnaw
a few good drops today changed this week's trend GǪ |
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guigui lechat
the no fock given
24
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Posted - 2017.03.31 17:01:32 -
[21] - Quote
values are averaged value(week, group) = loots.filter(week&&group).map(eveCentral).average()
Note that this program runs on any loot, just need to know what are the type, the faction and the ss . So I could use it for L4 runs too.
I will refactor it and then you can loot better at the code(mixing differents functions right now, ain't easy). I will also make a program anyone can run. |

guigui lechat
the no fock given
24
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Posted - 2017.03.31 21:10:43 -
[22] - Quote
isk-wise the agent|team burners are worth up to 10M in bounty+reward ; plus ~20M through LPper burner , depending on your patience on the market and the faction you run missions for. So if you are patient you net 30M /burner.
As I found out by loggin all drops they also are worth ~2M average loot-wise. However loot-wise also means more logistics to bring the loot to the market, but can be much better if you have luck and are also patient on market (2M is in BO) |

guigui lechat
the no fock given
25
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Posted - 2017.04.01 14:13:26 -
[23] - Quote
DrysonBennington wrote:Are there Burner Sites in W-Space?
If not there should be as the NPC Pilots in W-Space would be a par above the Burner Pilots in K-Space.
There is no "burner site". There are burner missions which get you to burner pocket. |

guigui lechat
the no fock given
26
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Posted - 2017.04.06 14:30:30 -
[24] - Quote
I just orbit @26 and have a wrecking once very 100 burner
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guigui lechat
the no fock given
29
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Posted - 2017.04.19 10:25:24 -
[25] - Quote
I just made the base serpentis. I made it already tenths of times without losing a ship.
I had a very strange UI behaviour : when I approach a burner at angle, and I click "orbit", my ship chosses a completely trajectory that the fastest one.
Of course I looked at my speed vector. Let's say I was going BELOW the burner, when I clicked orbit my ship vector started to move toward the sentries. This happened every time I clicked orbit !
I noticed it for the first burner because this is very important to manage my trajectory. Basically I could not orbit him, as the direction the game chose would kill me at a moment. I tried to orbit by hand and reached 30% shield before just acctivating mwd and doing it again.
I noticed it too for the second burner ! I did not lose dmg because I corrected my traj, but again this would have made my ship be @0 angular toward the third.
And I noticed it again with the third !!
basically, in this mission, the game dediced to bypass my orders to screw me. I'm not kidding : the orbit button was doing ****.
this, and considering the burners make a wole 1k/crit, may explain why I lost a ship very quickly while I had already done bases previously and with no issue. Also, I got a double crit on the logs, and it hurts. a thrid crit would have finished my shield, a fourth would have destroyed my ship |

guigui lechat
the no fock given
59
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Posted - 2017.07.30 10:47:06 -
[26] - Quote
Muffinmixer wrote:Evelan Padanian wrote:Just got wrecked twice in a row by Burner Talos in my Daredevils. They just hit 1800 while I orbit first Talos on 1000 m. Someone noticed same thing?
The problem is that if your orbit path lies in line with the other Talos, you will get hit. Doesn't matter how small your sig is or how fast you're moving. You cannot change orbit path through any means unfortunately. You just have to be lucky with it, otherwise you need to manually orbit, something that's hard enough with just one character, nevermind 3.
The real matter is, the talos have a good chance of crit and the crits are broken for rats. They have a chance out of 1 million let's say when you have good angular, the moment they shoot and your orbit is poorly made you get wrecked. You have less chance if you set your orbit correctly nut you still have chance.
To the contrary of capsuleer, rats have one gun that deals all the damage. if this gun crits, you get 300% base damage, while for a capsuleer you need all your turrets to crit at the same time to have the same damage you can look at damage in your logs and you'll notice the wrecking hit is very high.
recalling drones to orbit me is what saves me in the first talos, when I grab the loot. I use a cap stable vagabond, it needs max skills for - shield rigs - shield boosting and good capacitor skills. |

guigui lechat
the no fock given
61
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Posted - 2017.08.02 01:20:29 -
[27] - Quote
Muffinmixer wrote: Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.
Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.
what makes you think crits chance is linked to distance but not to angular ?
Also why do you say I'm kid ? I didnt ask my drones to orbit at first and only lost one talos to a bad orbit and a series of crits. I just realized now that asking drones to orbit me makes it easier .
also they deal 826 dps. |

guigui lechat
the no fock given
61
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Posted - 2017.08.02 11:07:54 -
[28] - Quote
Muffinmixer wrote:guigui lechat wrote:Muffinmixer wrote: Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.
Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.
what makes you think crits chance is linked to distance but not to angular ? Also why do you say I'm kid ? I didnt ask my drones to orbit at first and only lost one talos to a bad orbit and a series of crits. I just realized now that asking drones to orbit me makes it easier . also they deal 826 dps. "Kid" used as a verb, here, means "joke" or "jest". I am not calling you a child. The math works out that "Wrecking Hits" are purely chance-based and only account for distance: https://wiki.eveuniversity.org/Turret_damage (look for Perfect Hit under "Random damage interval"). And please don't argue semantics. I know 1600 dps is not exact. Who cares. I do. it's the double of reality. You are way off the correct values.
And in the link you gave they says crit is related to hit chance, which in turn is related to angular. So following the link you gave, you are wrong. Sorry to argue about semantics.
Also you are not answering about what makes you think I am kidding. |

guigui lechat
the no fock given
62
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Posted - 2017.08.02 15:56:33 -
[29] - Quote
Muffinmixer wrote: Your drones are sig-tanking that damage. Your Vagabond cannot tank 2 Talos shooting at it while its orbit is in-line with them. It's just that simple. That's why I'm saying you're joking when you claim shield rigs/boosting skills actually help you, cause they don't really help. The drones do 95% of the tanking.
Anyways, I'm not going to waste any words on you if you can't be assed to read and understand that page, and in what context it applies to you. You're just concerned with winning a slap fight and digging for ammunition to do that. Have fun with that.
I do not understand why you think I am kidding. However I notice you exagerate and assume am I not telling the truth on purpose, that is call me a liar. with no reason to do so but be aggressive.
I did the mission without my drones tanking before. the THREE talos switch aggro to me at a moment. I died only once.
Also the shield rigging skill does not help with boosting. SO YES the shield riggin skill help.
you are just assuming things for no reason. next time you have a question, ask that question instead of assuming the answer. |
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